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Hill Giant
Large humanoid (giant), CE
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Armor Class: 14
Hit Points: 85 (10d8+40)
Speed: 40 ft. (30 ft. in armor), fly: (30 in armor)
Initiative: -1
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STR: 25 (7) DEX: 8 (-1) CON: 19 (4)
INT: 6 (-2) WIS: 10 (0) CHA: 7 (-2)
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Saves: STR: 10 DEX: -1 CON: 7
INT: -2 WIS: 0 CHA: -2
Skills: 3 + ability mod for (Climb, Intimidate, Perception)
Languages: Giant
CR: 7(1400 xp)
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Space: 10 / Reach: 10
Melee attacks:
greatclub +10/+10 (2d8+10) OR 2 slams +10 (1d8+7)
Ranged attacks:
rock +2 (1d8+10)
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Feats: Cleave, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)
Environment: temperate hills
Organization: solitary, gang (2-5), band (6-8), raiding party (9-12 plus 1d4 dire wolves), or tribe (13-30 plus 35% noncombatants plus 1 barbarian or fighter chief of 4th-6th level, 11-16 dire wolves, 1-4 ogres, and 13-20 orc slaves)
Treasure: standard (hide armor, greatclub, other treasure)
Source: PFRPG Bestiary
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